Networking WS RPC

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:bust_in_silhouette: Asked By ComanderKai77

I am using WebSockets together with the High-level multiplayer which is working fine.

I am wondering wether it makes a difference to use rpc_unreliable instead of rpc because WebSockets already use TCP und thus are reliable.

I have also asked this question on Reddit: Reddit - Dive into anything

:bust_in_silhouette: Reply From: ComanderKai77

I’ve tested it with Wireshark and both methods use TCP; so they are reliable.

WebSockets can never use UDP, so that was bound to happen :slight_smile:

Calinou | 2020-06-29 07:56