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Asked By | CatRass |
What’s the best way going about making a mirror that reflects everything that’s in front of it?
if it does not need to be a perfect mirror:
Apply a Matrial with Metalic: 1.0 and roughness: 0.0 and enable SS Reflections in you Environtment.
For a “real” mirrro: i have no idea hope someone has a good way, because i’m intereted too.
whiteshampoo | 2020-06-26 12:16
Ok thank you, I’ll look into it :>
CatRass | 2020-06-27 08:24
So, I’ve found a 2D shader that works, but the reflection is upside-down, and I’m not sure how to fix it, heres the shader code:
shader_type canvas_item;
render_mode unshaded;
void fragment(){
vec2 uv = SCREEN_UV;
float y = 1.0 - uv.y;
COLOR = vec4(texture(SCREEN_TEXTURE, vec2(uv.x, y)));
}
CatRass | 2020-06-27 08:49
Short answer is:
shader_type canvas_item;
void fragment()
{
COLOR = texture(SCREEN_TEXTURE, vec2(1.0 - SCREEN_UV.x, SCREEN_UV.y));
}
but thats not practicable and not nice…
and the problem is much more difficult than i thought…
i’m lacking some knowlege here and still trying to get something better working…
i’ll let you know when i found a good solution.
whiteshampoo | 2020-06-29 12:45