Problem with instances

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:bust_in_silhouette: Asked By MaaaxiKing

I have a Level1 scene and a Stone scene. In the Level1 scene there are 8 Stone scenes but only 1 Stone (1. instance) is visible. But if I change the visibility of Stone1, Stone2 becomes visible.

:bust_in_silhouette: Reply From: MaaaxiKing

That’s unnormal, I found out that it had something to do with my shader. It works perfectly when not using this shader: https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwjLvIKdop3qAhUymVwKHbRoAZ4QwqsBMAB6BAgJEAQ&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DLAa8UE3ItM8&usg=AOvVaw3oLtOuOLl1AJdbOYqWlbh7

:bust_in_silhouette: Reply From: bruteforce

I think, you use the same resource references (ie. shadermaterial) on stone_1, stone_2stone_N

You can make the sub-resources unique:
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