Does anybody know if Godot developers plan to exclude GDScript and switch to use C# only for development?
Godot devs won't let Microsoft/C# do to GDScript what it did to UnityScript so don't worry :)
Cool :-) thanks.
While it is possible this could happen at some point in the distant future, they have no plans to do that today. For a list of the improvements currently being worked on for GDScript you can read this news post: