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Asked By
peterhoglund
In the Scene view some built in nodes show warnings if a specific child or value is missing. Can you set this up your self from code? And how would you do that if it is possible?
func _get_configuration_warning()
return “Text warning” if …
an example form a tutorial, they need to call a function(by pressing a button) to change the level but the level needs to be uploaded on the variable in the inspector.