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Hi All. I am using Input.set_custom_mouse_cursor(my_cursor) to change the cursor graphic when it's hovering over a certain type of node (in 3D). I'm shooting a raycast from the mouse to get the node it collides with.

This only works when the camera is not moving. My (interpolated) camera follows the player. When it's standing still, the hovering works as expected - the cursor updates its icon when hovered over the node type. BUT, when the player starts moving and the camera starts following it and I do the hovering, it the icon does not update.

Any ideas on what I may be doing wrong?

in Engine by (422 points)

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