Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | WALLUBHAI |
E 0:00:01.729 get_node: Node not found: StartPosition.
<C++ Error> Condition “!node” is true. Returned: __null
<C++ Source> scene/main/node.cpp:1381 @ get_node()
Main.gd:13 @ new_game()
Main.gd:10 @ _ready()
This Is The Error
extends Node
var Circle = preload("res://objects/Circle.tscn")
var Jumper = preload("res://objects/Jumper.tscn")
var player
func _ready():
randomize()
new_game()
func new_game():
$Camera2D.position = $StartPosition.position
player = Jumper.instance()
player.position = $StartPosition.position
add_child(player)
player.connect("captured", self, "_on_Jumper_captured")
spawn_circle($StartPosition.position)
func spawn_circle(_position=null):
var c = Circle.instance()
if !_position:
var x = rand_range(-150, 150)
var y = rand_range(-500, -400)
_position = player.target.position + Vector2(x, y)
add_child(c)
c.init(_position)
func _on_Jumper_captured(object):
$Camera2D.position = object.position
object.capture()
call_deferred("spawn_circle")
This Is The Code PLSS HELP!!