0 votes

Hi, I encounter a problem using AudioStreamPlayer in Godot 3.1
it has a noticable delay in the audio (1sec appart) when i play the game in the Andorid/IOS
but in PC it works perfect. in 3.0 this isnt a problem of mine.

would like to know if there is solution for this other than using Audio Servers.

asked Jun 23 in Engine by LainVohnDyrec (110 points)

1 Answer

0 votes
Best answer

Apparently its about the Architecture type that I choose for Android that is causing the audio delays. Im using 32 bit instead of the latest 64 bit coz i want to support all phone (older phones) and dont want to click all 4 architectures coz it creates a large apk file.

answered Jun 24 by LainVohnDyrec (110 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.