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I'm messing about with another person's work (RegularPolygon2D: here) and I've found myself confused by some behavior related to export and PoolVector2Array.
I'm looking for a PoolVector2Array filled with the local coordinates for each of the RegularPolygon2D's vertices. Whenever I explicitly call points_get from outside the node (in a C# script attached to a parent Control node), I get an empty list as a result. When points_get is called by the implementation of RegularPolygon2D, however (in debug Print() calls) the result is a correctly populated PoolVector2Array.

I've attempted to highlight the relevant code below, but you are welcome to look at a recent snapshot of the entire project here. The files worth looking at are
1) /addons/regularpolygon2d_node/RegularPolygon2D.gd
2) /MyHexGrid/Control.cs
3) The scene is /MyHexGrid/VisualHexGrid.tscn

Here's the C# code that gets an empty list (but I wouldn't expect it to, especially since the num_sides_get call resolves correctly, printing 6):
public override void _Process(float delta) { if (Input.IsKeyPressed((int) KeyList.K)) { GD.Print("Printing from C#: " , this.GetChild(0).Call("num_sides_get") // Prints 6 correctly ); GD.Print("Printing from C#: " , this.GetChild(0).Call("points_get") // Prints an empty list ); } }

Here are the additions I made to RegularPolygon2D.gd to achieve this:
export(PoolVector2Array) var pts setget points_set, points_get ...
[the following at the end of poly_pts(), used to generate the point locations based on the given polygon's size, where ppts is the local name for pts:]
... points_set(ppts) return ppts
[the following immediately after poly_pts() is called in draw_poly():]
pts = poly_pts(p_size) points_set(pts) ...

func points_set(new_pts: PoolVector2Array): print("points_set was called with points ", new_pts) pts = new_pts

func points_get(): return pts

EDIT: Just for clarification, the exported pts variable and associated setget block are mine, not the original author's.

in Engine by (739 points)

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