Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | RandomShaper | |
Old Version | Published before Godot 3 was released. |
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LAST EDIT: I will not update this post again; if you want to follow this project you can do in in the dedicated forum thread.
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I’m working on a plugin that exploits some of the current Godot’s features to get some kind of mesh deform. It shows a degree of unintended distortion but it mantains UV continuity as opposed to cut-out. For very organic stuff it may prove useful though umpredictable.
The good thing is that by being a plain plugin it doesn’t require compilation; it’s plugin & play.
It will be called MessDeform (note the pun).
EDIT: Already released! https://github.com/RandomShaper/godot-plugin-messdeform
EDIT 2: New version with less distortion! (Image updated)
It would be nice to hear your comments, Does anybody find this useful?
Cut-out:
Powered by MessDeform:
Please share your project with us on the forum: godotdevelopers.org
We have a section just for tools like this.
Kiori | 2016-08-29 02:28
I’m in the process of posting it in the forum.
RandomShaper | 2016-08-30 00:30