0 votes

I've made an animated model in Blender.

The model has a few separate parts that have to be animated separately, yet all the "parts" should play their animations together to achieve a complex result.

Right now what I have is separate Animation Actions for each part in Blender.

When I export the model to GLTF and import it into Godot the actions are all listed in a AnimationPlayer, but I have no way of grouping them and playing them simultaneously.

I wonder if either:

  1. There's a way to merge the animations so they are a single Action exported from Blender
  2. Merge them in post in Godot (not as good, as every time Ire-import the mesh I need to do manual work)
  3. Play them simultaneously in Godot somehow in a way that doesn't break with every re-import of the GLTF scene.

I thought I could maybe achieve the 3 option with the AnimationTreePlayer but I failed to figure this out. Are there any tutorials or other resources tackling this issue?

Imagine I have animated a complex cutscene in Blender and I want to import it in Godot.
Is that even doable right now?

in Engine by (199 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.