I have a Timer and want to see the time on a Label but the game is paused. So imagine you want to show how long you have been in pause mode.
Select your Label and Timer and in the inspector set Pause > Mode to "Process".
Did that already but the text only changes after I have set the tree to be paused to false.
I tested it, works fine for me. To which node have you attached the script that contains the timeout-callback and updates the Label-text? That node needs to "process" too.
Oh bruh... because I add the timer via code, I have to set its pause mode there, sorry for wasting your time.