Since some days, no matter what project I use, godot just crashes my ARCH Linux right down to power off state after various time periods which are unpredictable and more short (some minutes) than long...
At first I thought there was something wrong with my project but no matter which project I choose it just happens anyway...
I tried using LTS kernel but the same behavior occurs...
I deleted all godot configurations from my user home directory, behavior is the same...
I created a new user but same thing, godot crashes like described above...
There is nothing reported in
journalctl in the previous boot context.
If I start
godot -v -d > godotlog.log there is nothing in that log besides expected output...(like engine version, which gles, etc...)...
Before this happened for the first time I could work perfectly well with godot versions since 3.0 up to 3.2.1 on this machine with no trouble at all...
Since ARCH is a rolling release distro I can not spot the update since when this strange behaviour occurred...
Everything else is working fine on this particular machine.
Any ideas / directions / thoughts on how to investigate further into this issue are highly appreciated.
[un@asus-ux31e ~]$ godot --version
OS / Device info
[un@asus-ux31e ~]$ uname -a
Linux asus-ux31e 5.7.3-arch1-1 #1 SMP PREEMPT Wed, 17 Jun 2020 19:42:12 +0000 x86_64 GNU/Linux
[un@asus-ux31e ~]$ lspci -v
00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) (prog-if 00 [VGA controller])
Subsystem: ASUSTeK Computer Inc. Device 1427
Flags: bus master, fast devsel, latency 0, IRQ 36
Memory at ddc00000 (64-bit, non-prefetchable) [size=4M]
Memory at c0000000 (64-bit, prefetchable) [size=256M]
I/O ports at e000 [size=64]
Expansion ROM at 000c0000 [virtual] [disabled] [size=128K]
Capabilities:  MSI: Enable+ Count=1/1 Maskable- 64bit-
Capabilities: [d0] Power Management version 2
Capabilities: [a4] PCI Advanced Features
Kernel driver in use: i915
Kernel modules: i915