Using external Level editor and import in Godot 3

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:bust_in_silhouette: Asked By Jalkhov

Hello, community. I’m trying to build a level outside of Godot, because I’m not really comfortable with it, I’m used to OGMO 3 or Tiles, but these two generate the levels in .json and .xml format respectively and therefore I imagine that there is no native way to import those formats into Godot, because my question is, is there a way to import externally created levels into Godot? I’ve been looking and I really didn’t find anything convincing.

:bust_in_silhouette: Reply From: deaton64

Hi,
I’ve got Tiled, but never used it for Godot. There is an importer on the Asset Library
https://godotengine.org/asset-library/asset/158

I swear brother, I went all the way around the assets library and I didn’t find anything similar, thank you very much.

Jalkhov | 2020-06-19 20:20

ah I took the easy option. I thought Tiled had an export for Godot, so I Googled “tiled export Godot” and the asset library came back as the first link :wink:

deaton64 | 2020-06-19 20:24