Debugging Godot Editor "v1 plugin system" android plugin parsing

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:bust_in_silhouette: Asked By bob333

Hi,
I am trying to include the plugin(v1 plugin system) https://github.com/Shin-NiL/Godot-Android-Share-Plugin/tree/plugin-v1 in the godot projet. After extracting the files “GodotShare.gdap” and “GodotShare.release.aar” in to the “res://android/pluagins” directory and enabling “Use Custom Build” in the “Project” → “Export” dialog, the “plugins” section is supposed to be visible which is not the case.

The godot plugin doc Creating Android plugins — Godot Engine (stable) documentation in English says it should be automatically parsed which does not happen

The Godot editor will automatically parse all .gdap files in the
res://android/plugins directory and show a list of detected and
toggleable plugins in the Android export presets window under the
Plugins section.

Looks like there is an issue in parsing the plugins.The Godot editor does not show any error message. How to debug the plugin parsing ? Thanks