0 votes

Hi all, I am trying to create mobs that have riders on them, the riders are rigid bodies and the mounts are kinematic bodies, I need the rigid bodies (heads) to stick to the kinematicbodies (mounts) how would I go around doing this. I'll really appreciate the help.

in Engine by (23 points)

Have you tried joints?

Joints? I have never heard of that tell me more please

I notice joints are for 3D, I am looking for soemthing for 2D. Sorry about not putting that out there at the outset

I've never used 2D joints myself but if you want to simply attach the Rigidbody a PinJoint2D node should work for that.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.