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I have a black background, it is a sprite with a black texture. On top of that, I have a Light2D. I would hope the light would illuminate the background and make it grey, but that doesn't happen. I've tried all Modes (Add, Sub, Mix and Mask). Shouldn't Mix produce a grey tone if the background is black and the light is white, or i something funky going on because of the black 0-values?

Thanks!

in Engine by (57 points)

1 Answer

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Best answer

You may want to use a Sprite with additive blending instead of Light2D in this case.

by (11,917 points)
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