0 votes

HI All. I have a problem with 3d sprite (which is in billboard mode). I have far DoF on in my world environment. Every time the sprite approaches the edge of the map it starts being affected by the far blur even though it's not in its range. And it's only the part of the sprite that sticks out beyond the ground mesh that gets affected. How do I fix this?

Image here:

in Engine by (462 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.