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Asked By | Roodiger |
I have my game set up to have an AudioStreamPlayer on the main scene that is playing the background music. Then I have an AudioStreamPlayer that is connected to the players animations, for a sword swipe, and a roll, etc. When I go in game and swipe or roll, it turns the volume of the music way down. How can I stop the sound effects from affecting the music levels?
If your sound effects have some sort of amplify, EQ, etc., then it will also affect the music.
owlisGODOT | 2020-06-17 04:00
Nope! No effects on either of them
Roodiger | 2020-06-17 04:15
Which operating system are you on? Depending on the OS, it may be applying a system-wide “audio ducking” effect which will quieten sounds when they’re too loud. (Your ears will thank you when you play unknown YouTube videos. :P)
Calinou | 2020-06-29 13:29