0 votes

I have my game set up to have an AudioStreamPlayer on the main scene that is playing the background music. Then I have an AudioStreamPlayer that is connected to the players animations, for a sword swipe, and a roll, etc. When I go in game and swipe or roll, it turns the volume of the music way down. How can I stop the sound effects from affecting the music levels?

asked Jun 16 in Engine by Roodiger (14 points)

If your sound effects have some sort of amplify, EQ, etc., then it will also affect the music.

Nope! No effects on either of them

Which operating system are you on? Depending on the OS, it may be applying a system-wide "audio ducking" effect which will quieten sounds when they're too loud. (Your ears will thank you when you play unknown YouTube videos. :P)

1 Answer

0 votes

That's not normal. Please give us more information about code and the tree.

answered Jun 16 by MaaaxiKing (291 points)
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