Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | raould | |
Old Version | Published before Godot 3 was released. |
If I have e.g.
onready var k_player = get_node( “/root/Spatial/player” )
then when I hit a breakpoint in the debugger, one of the “members” is
k_player 0
is there any way to “drill into” the reference, or is that functionality just not created yet for the debugger?
linux ubuntu x86 16.04, Godot v2.1-stable x11.64
Id’l like to be able to do that as well, I believe it has been requested already on Github. You could do a search, otherwise it has to be asked.
Zylann | 2016-08-26 19:26