If I have e.g.
onready var kplayer = getnode( "/root/Spatial/player" )
then when I hit a breakpoint in the debugger, one of the "members" is
k_player 0
is there any way to "drill into" the reference, or is that functionality just not created yet for the debugger?
linux ubuntu x86 16.04, Godot v2.1-stable x11.64