0 votes

If I have e.g.
onready var kplayer = getnode( "/root/Spatial/player" )

then when I hit a breakpoint in the debugger, one of the "members" is
k_player 0

is there any way to "drill into" the reference, or is that functionality just not created yet for the debugger?

linux ubuntu x86 16.04, Godot v2.1-stable x11.64

in Engine by (103 points)

Id'l like to be able to do that as well, I believe it has been requested already on Github. You could do a search, otherwise it has to be asked.

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