Parse error on Android Export

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By RedBlueCarrots

This is my first time trying to export something to mobile, and I have followed to instructions on the godot docs and have managed to export an apk file. However, when I transfer and try to install the file onto my phone (Android 6.0 I believe), I get “Parse Error. There was a problem while parsing this package.” From what I can tell this seems like a rather generic error. Does anyone know what might be causing that?

FYI I’m using godot 3.2.1 stable on Windows 10

:bust_in_silhouette: Reply From: Scavex

It will be great if you can share some more details. Are you getting an error saying that the apk cannot be installed ?

Hello, it appears to me that the package is damaged, do you know why that comes out?

I already tried to test it on other android devices, it comes out the same.
The godot version that I am using is 3.2.1 and I already tried from 3.1.2

but it gives me an error saying “invalid package name: missing packages name”

Do you also know why that is?

kira_L | 2020-07-03 17:12

When you’re exporting to android, you get a lot of options right ? Graphics, Xr features, One Click Deploy etc. Please make sure that under the Keystore section you fill the Debug User and Debug Password. Also check that under the Package section you have provided the name, unique name and signed is checked. Unique name will be automatically filled most probably.

Debug User : androiddebugkey
Debug Password : android

Scavex | 2020-07-03 17:23

This is a late reply, but turns out my issue was just that i set the user as andrioddebuguser instead of androiddebugkey. Thanks for the help!

RedBlueCarrots | 2020-07-11 09:09

on the phone he tells me that “It seems that the package is damaged”

kira_L | 2020-07-12 16:56