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Asked By | Gamepro5 |
A rigidbody projectile comes out of the center of a kinematic body, is there any way to make the projectile ignore the kinematic body so it can have a predictable trajectory but once it has been shot still interacts with the kinematic body?
I could use a physics mask but that would make them never interact even after the projectile has been fired, and I don’t know how it would behave with other players using the same player tscn file.