Typically when I want to import an asset, I just drag and drop it over the editor, and it appears in the file system. This is the method described in the documentation as well. However, I can't seem to get any videos to import. I have a file called "Introduction.ogv". When I drag it over the window, a plus sign appears next to my cursor, indicated that Godot recognizes it. However, when I let go, the editor freezes for a second, and nothing happens.
I'm on MacOS with the latest version of Godot.
Could this be a bug?