0 votes


So here is my attempt at the code(it is in c#). Sorry I have no idea what I am doing.
I am trying to get the value of TextureProgress, and there is an error saying that it
does not exist in current context. Also, remove_child also does not exist in current context. When can these functions be used?

public class TextureProgress2 : TextureProgress
public override void Ready()
var val = GetNode("TextureProgress2");

asked Jun 14 in Projects by blackarrows7954 (12 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.