Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | jonathanh | |
Old Version | Published before Godot 3 was released. |
I seem to remember seeing this in the docs or a tutorial, but now I can’t find it. Is it possible to have a game running through the engine, and change variables in a script, for example, and have those changes reflected in the running game. Helpful for quickly testing speeds/positions/etc.