This is probably quite a basic question, but I haven't quite figured it out.
I have a bunch of different scenes that represent each of the different scenes in a game. What I want to do is instance the main menu under "main", and when it signals something (like "play", or "options") the menu will play a closing animation, free, and then instance the relevant scene under main. How do I go about doing this?
Essentially I need to find a way to connect a signal from a scene to the main scene, but only when it's been instanced by code, before the game has started, none of the scenes are connected to each other.