Can GODOT be used like Crocotile3D ?

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:bust_in_silhouette: Asked By Demis

I’m new to GODOT. I’m trying to make a PS1-like game.
So my levels and characters are low-poly.

I model in C4D but having to match my tilemaps to particular polygons is driving me crazy. I saw a video for GODOT where the user could draw easily levels using a tilemap but his workflow was for a 2D game.

Can I use GODOT to paint my tiles on 3D models like Crocotile3D does ?

Also does GODOT support vertex colours ? And can I blend vertex colours with the underlying assigned textures to fake lighting or change the hue of the texture without making a new jpg ?

:bust_in_silhouette: Reply From: Calinou

Also does GODOT support vertex colours ?

Yes, by enabling Vertex Color > Use As Albedo in SpatialMaterial.

And can I blend vertex colours with the underlying assigned textures to fake lighting or change the hue of the texture without making a new jpg ?

Sure :slight_smile: It might require writing a shader though.

:bust_in_silhouette: Reply From: DDoop

If someone has made Crocotile3D-style functionality for Godot it isn’t out of the box, so you’d need to find a plugin or write one yourself. There is a GridMap object that inherits from Spatial, but I’ve not seen anyone using it to cobble together objects like one might in Crocotile, it’s more for map design out of pre-existing tiles.
Just as a side-note, sometimes turning on grid snapping in the editor makes lining things up easier, in case you weren’t aware.
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