I'm new to GODOT. I'm trying to make a PS1-like game.
So my levels and characters are low-poly.
I model in C4D but having to match my tilemaps to particular polygons is driving me crazy. I saw a video for GODOT where the user could draw easily levels using a tilemap but his workflow was for a 2D game.
Can I use GODOT to paint my tiles on 3D models like Crocotile3D does ?
Also does GODOT support vertex colours ? And can I blend vertex colours with the underlying assigned textures to fake lighting or change the hue of the texture without making a new jpg ?