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I want to make a character select screen, that shows the image of the currently selected character. So tried grabbing the character, grabbing the sprite (Which has multiple frames) and set the textureRect,texture to the Sprite,texture.

The problem is that the textureRect shows the whole sprite sheet and does not take into account the region, the frame setting, margins, etc.

Is there a way to get the currently drawn version of a sprite and pass that into a texture?

in Engine by (71 points)

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