My workflow started with learning MagicaVoxel for asset creation, and I have become very comfortable in that program. In MV, to orbit my view around a center point, I hold right click and drag. In Godot, this behavior rotates the camera in place, around it's own centerpoint. I am fine with having this behavior accessible to me via Shift + F, and would prefer to be able to set right click to orbit the current center point.
Additionally, if this is possible, is there a keybind for setting an arbitrary center point? In MV, holding X and clicking somewhere relocates the centerpoint, instantly transforming the camera's position by maintaining all offsets, distances, pitches, yaws, what-have-you from the previous center point and applying them to the new one. I then zoom in or pan/orbit around as needed to get my bearings.
Thank you all for your time and help.