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Asked By | FellowCoder |
I tried exporting rigid bodies from blender to Godot but it only comes as a mesh and static body, is it possible to make it a rigid body?
(I am using Godot 3.2.1 stable)
Can you not just change the node type in Godot?
juppi | 2020-06-12 14:39
The rigidbody does not support the type of collision that is given
FellowCoder | 2020-06-12 14:56