0 votes

I tried exporting rigid bodies from blender to Godot but it only comes as a mesh and static body, is it possible to make it a rigid body?
(I am using Godot 3.2.1 stable)

asked Jun 10 in Engine by FellowCoder (21 points)

Can you not just change the node type in Godot?

The rigidbody does not support the type of collision that is given

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