Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Prestidigitator | |
Old Version | Published before Godot 3 was released. |
So I’m working on a platformer game, with the animated sprite node in Godot 2.1. And I have it like so:
(Not actual code)
func fixed_process ():
If right key pressed:
Set animation to walking
Problem is that it sets the animation to itself so many times it doesn’t actually loop.
Please help!