Embedding Godot in a View of an existing App (cross-platform)

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:bust_in_silhouette: Asked By aelrond

If one was to create a more “traditional” cross Platform App for Windows, Web, iOS, Android etc. (meaning it uses the native platforms views, Navigation, would have lots of text based Content) and one only wants to use Godot for rendering a Part of the App, imagine like a “youtube video” playing that is actually rendered 3D content, how would one go about that?

This is of course very simple in HTML5, since one renders to Canvas and can just wrap whatever essentially around, hence my question is more for the “Native App” (Windows, iOS, Android, mac) kind of stuff, since most Godot applications are probably full fledged games that don’t need any traditional App features, I couldn’t find anything related to that.

Are you going to use a framework for making the app? Perhaps you can export the game in HTML and use a webview inside the app?

p7f | 2020-06-30 16:54

:bust_in_silhouette: Reply From: imagio

I’m also curious about this. I have a react-native app with some interactive parts that are hard to create with RN. Animation with react-native is really not fun. It would be awesome to embed a Godot view for these parts of the app! I found this old repo but it hasn’t been touched in awhile, not sure if it contains anything useful GitHub - aroncds/react-native-godot: Plugin react native, run package of the godot

Check this & this