Is there .SVG file support for Godot?
If not will there be?
SVG is not currently supported. There is an open issue for it here and it looks like Godot 3.0 will support SVG via 2D meshes.
Don't see it as direct SVG support (you probably won't be able to import .svg files as meshes), but rather as 2D mesh support which allows rendering 3D meshes in a 2D world without using viewports.
Interesting, thank you Calinou for the clarification.
There is a custom plugin that imports svg files, and converts them to png images
This is now implemented in Godot's 3.0 alpha (as of 2017 August)
Imports SVG --> converts to a scaled image for use in game