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Asked By | Kotaw |
Hi,
I’m trying to use nunit testing framework along with godot (3.2) on windows 10
(migrating a unity project to godot)
I have created a csproj for tests requiring nunit like so :
<ItemGroup>
<PackageReference Include="nunit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
</ItemGroup>
however godot fails to build, says NUnit.Framewok missing assembly […]
to me it doesn’t manage to get the nuget packages
when i try to build on visual studio, everything is find though
and once i’ve build with vs, godot compiles fine
not very familiar with windows .net & friends
does anyone know how to setup nunit properly ? with vscode preferably
thanks !