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Asked By | joeindie |
I am new so I apologize if my questions is silly, but I am confused about detecting collisions between two kinematic bodies.
Everything I read says to use an area instead, but then when I want to move my object, everything I read says to use a kinematic body instead.
I of course tried to use get_slide_count() but that only works if my object is moving, if it is stationary it doesn’t fire, per the documentation and per my experience.
The problem I am trying to solve is I have an enemy that moves around, and a player that can move around and I want to detect collisions whether either is moving or standing still.
Thanks in advance!