Hi Everyone!
I'm new here, so... I got torubles lol
I'm a studen at university and i gotta do a game for my final (best thing ever S2), everything was going quite smoothly but now i'm in a pinch
I've tried and look, and google, and going to the bottom of internet to find a way to make the magic beam leaves a staff, from a boss in constant and random movement, and collides to the player, whatever his position is.

I really wish I could show my code raws, but they're just crazy mess.
This projet is looking awesome, really but i got a tight deadline (06/09) (my cpu died and i'm currently at my bf notebook, w/o a lot of my work)

Thank you !
(people who can write in spanish I aprecciate, i know english but spanish is a lot easier - i'm brazilian)

in Engine

there is a function called look_at in transform class, you can use that i believe.

first calculate the distance between tip of staff and the player
then place that rectangle to tip of staff and set transform of that rectangle with a transform that looked player.

you may have to play with x and y values of location of that beam but i think this is da way.

by (26 points)

God, I really thought this would work but maybe it's cause my code is a basic mess, i'm trying simply everything i see on internet... in my head the code works, but reality not so much

In the boss scene, I'm trying to make the bullet locate the player, I tried figuring out what u sugested ("calculate the distance"), but if my player is constantly moving, and so is the Boss, how do I calculate this? LoL

This is my mess, I don't know if the problem is I'm using a Static Body or not, or everthing else
(it keeps appearing the null instance error for global_position)

`extends StaticBody2D

var speed = 100

set
process(true)

func _process(delta):
shoot()

func shoot():