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Asked By | kirikubi |
Welcome,
I created a game and exported it to Windows desktop EXE.
When I run the exe it is fine. Than I change the scene and I get endles
I have one file in the scene which I open
func loadWords():
var linie =
var plik = File.new()
plik.open(“res://slownik.txt”, File.READ);
while not plik.eof_reached():
linie.append(plik.get_line())
return linie
I have no clue…
Did you add *.txt
to the non-resource export filter in the Export dialog?
Calinou | 2020-07-21 07:33