I understand how to get the length of a vector, and that (1, 1) calculates to longer than (1, 0). But why is this true conceptually? When I visualize a graph isn't (1, 1) the same distance from the point (0, 0) as (1, 0) is? Wouldn't a line drawn from (0, 0) to both vectors be the same length? Sorry not really Godot related but I thought about this when I normalized a diagonal movement vector.