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Can anyone help me input bfxr sound files ( either .wav or .bfxrsound ) into Godot and how to use them???

asked Jun 5 in Engine by JustANewb (17 points)

1 Answer

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Godot will not use .bfxrsound files but .wav files are fine. Drop them in your project and they'll be imported.

To use a sound file, you need to use an AudioStreamPlayer node. Drop your sound file in the "Stream" property and call play() on it in your game to play the sound.

Example here:
https://docs.godotengine.org/en/3.2/getting_started/step_by_step/your_first_game.html#sound-effects

answered Jun 5 by kidscancode (16,966 points)
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