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Asked By | Millard |
I’m thinking about making a game that allows the player to dig in a spherical planet. Unfortunately I have little to no experience in voxels or mesh generation by code. Is there a Godot node that would make it easier to program digging. Would CSG meshes work?
thanks for the help
My knowledge on this is pretty slim, but I would think that a CSG mesh is the easiest solution. You can set the planet as the main csg mesh, and “dig” by placing a csg mesh which subtracts from the planet mesh.
RedBlueCarrots | 2020-06-05 02:48
thanks for your comment. I’ll try it. I’m pretty sure CSG meshes collide with rigid bodies, but if they don’t it won’t work. I guess I’ll see.
Millard | 2020-06-05 04:06