+1 vote

Hello,
I'm using C# for scripting.
I know that Godot don't manage memory of classes derived from Godot.Object and you have to free them manually. Reference-derived classes are reference counted. But i can't find information about classes made outside Godot's inheritance tree, how Godot handles them? Is there garbage collector involved? I am using these classes for data containers, is it generally good practice? Or should I use only Godot-provided classes and inherit only from them?

in Engine by (13 points)

Can you concretize your Question? Did you run into an issue?

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.

Categories