I'm working on a simple top down 2D game to learn Godot.
I have a player character which is a KinematicBody2D, with a CollisionShape2D that is 32 x 32 pixels in size.
I have a wall tile that is 32 x 32 pixels in size that has a collision rectangle that is also 32 x 32 pixels in size.
The problem is if I want to walk between two walls (walls can either be above/below the player or to the left/right of the player), the player can't pass through them as if the walls were blocking the player. I checked the x and y location of the player and it should not be colliding with the walls. Any idea how this could happen and how I can fix it?