I met problems with godot constraints that cause StackOverflow errors. Can I somehow change the size of stack in Godot? There are two cases I found till now.
1. When I create recursive function it throws StackOverflow after 1024 self executions.
2. When I print quite big string it throws StackOverflow.
I obviousely can rewrite the function to iterative and don't print the string, but I wonder is there are other options (change stack size).