I'm using a RandomNumberGenerator to help produce a procedurally generated map, and I want its values to be consistent between generations by seeding the RandomNumberGenerator.
From the output it seems to me like the RandomNumberGenerator functions change the seed after each call. For example, the the seed changes after running this line:
var weight = rng.randf_range(1.0, NOISE_VARIANCE)
Is there a way to prevent the seed from changing so I can save the seed for each map generation?