Hi All. I'm having a problem with cells on a 3d grid map. I have cells with png textures fading out - I'm using those on edges od the tile map. Whilst all material parameters are identical to other tiles (just different texture), these faded ones somehow render on top of the player - see here: https://imgur.com/zmKRZeZ
They are all on the same grid floor, basically identical just with a faded png texture. They also do that at seemingly random camera angles (when I orbit the cam, the rendering is correct from some angles bu there seems to be no rule to which). Help!