If I do this it will impact everything else in the scene.
I patched it up by changing the render priority on this particular material to -1, which only works because i'm not using render priority on any other material and that way this one will render behind everything else. But if at any point down the line I will want there to be something underneath this cell item, i'll be in trouble again.
Either way, this should not be happening. Like I said, it's only doing that from certain angles and with certain objects. There is no consistency in this behavior so I'm guessing it must be some sort of a rendering bug in the engine?