I have a simple scene (Node2D) with an AudioStreamPlayer2D, with an audio file (ogg) that has a sound than pans from left channel to right channel.
In the _ready() function of the Node2D, I call play on the AudioStreamPlayer2D.
In the godot editor, if I check the "playing" field in the node inspector of the AudioStream I can hear the sound. it plays properly through both channels.
But, when I test play the scene, I only get sound on the left channel.
Is there some feature I need to enable or change to get stereo output on played scenes?