0 votes


Im having problems arranging nodes created on-the-fly within a scene. They seem to be laid on-top of each other. The idea is to create a table of lines.

My 'Main' scene has this structure of nodes:


and my 'LineScene' has this structure of nodes:


My Main.gd script preloads the LineScene and adds 10 new instances of this scene as children of VBoxContainer as follows:

extends Node2D

onready var line = preload("res://line_scene.tscn")

func _ready():
    for n in range(10):
        var new_line = line.instance()

I would like each line_scene instance to be arranged beneath the previous one automatically, as expected with a VBoxContainer.

What am I doing wrong? I have tried changing the size-flags of the line-scene nodes and the VBoxContainer separation but with no desired result.


asked Jun 1 in Engine by marcorexo (85 points)

1 Answer

0 votes

enter image description here

u made scroll and vbox layout full rect? what is scroll rect size?

answered Jun 1 by rakkarage (1,300 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.