0 votes

I want to create variables which I can get from any other script. These variables correspond to the XYZ coordinates of the KinematicBody. First, how do I create those variables? And second, how do I call them from another script?

asked May 29 in Engine by Friends-Games (80 points)

1 Answer

0 votes
Best answer

You can already access the transform from any other node. Get a reference to the KinematicBody and use body.transform.

answered May 29 by kidscancode (17,132 points)
selected Jul 10 by Friends-Games
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.